You are the Advocate. A newborn arrived whole. Now everyone from a family friend to Dr. Hartless himself has a reason he shouldn't stay that way. Out-argue the pitch, one room at a time, and get him home intact.
How it works. It's a run of duels. Each turn your four schools gain mana and you draw back up to a full hand. Play Advocates into lanes and cast Moves. Your Advocates make their case at the top of your turn — pressing the lane across from them, or the opponent's Pitch if it's open. Drop every opponent's Pitch to 0; if your Resolve hits 0, the form gets signed. Win fights to add cards and steady your Resolve before the next room.
Not medical advice. A game about informed consent and infant bodily autonomy. Every card the other side plays is a real talking point used to sell newborn circumcision — and the debrief at the end unpacks each one. A conversation-rehearsal in card form. This game questions the business of medical circumcision, not religion.
The ward, floor by floor
Choose your next room. Each win lets you add a card and recover some Resolve.